Monday, 10 November 2008
Tanaris no more
I've had a few day's break for various reasons external to warcraft, which has earned me half a level of rested. Very helpful. If I was going to seriously go for a /played record of some kind, that would be the way to go, for sure. But I have no intention of playing only when rested, only making sure I'm in an inn at the end of play :)
Today has gone a lot better, levelling-wise. In Tanaris I've now done all of the quests up to level 46. I think level 47 and above as a 41 with no talent is probably asking for trouble and a really long levelling time. So I've quit Tanaris for now and followed a quest to Feralas.
I had help with the last two pirate quests (firebeard's head and stoley's stash or whatever it is).
The first I asked for from 2 friendly souls hanging around at the time - I could take two of the pirates on solo, no problem, possibly even 3 if I had to, but I wasn't going to even try 4 alone, not with the graveyard so far away :)
The second - a group had just wiped out everyone in the building so I walked right in and grabbed the stash. It doesn't get much easier than that!
On my way over to Feralas, I of course had plenty of time to think about Thousand Needles - not that I had a choice.
Thousand Needles feels like - for alliance - it should be more than just a slightly dodgy through-road, but I think it makes a nice change somehow that it is what it is. I know you could say the same about the Barrens but it's not the same at all. Needles has a different feel to it and tries to _make_ you walk past the PvP guards, and you surely will the first time you go that way :)
So I got to Feralas, went to Feathermoon for the FP and picked up the Yeti-hide quest, did that and the vale-screecher quest that brought me there, then did a few of the quests on the island. ding! Yay! I made 42 and in much less time than 41, even including the travel time to Feathermoon.
I'm having pet issues and at the moment I'm almost tempted to break my own rules to give Archie the "dash" ability. Watching as he idly ambles up to the target before a fight is so frustrating. On the plus side I guess it hones your timing and awareness of everything around you, because between telling it to attack and it actually getting there a scout could have wandered over (had a chat with the target mob, a cigarette, shave, shower, night out, sea cruise around the andes (think about it)).
Someone asked today if - for purposes of this challenge - glyphs were okay to use. The answer is, I'm putting them off - I'm figuring the entire game is currently set up for fully specced characters with glyphs, enchantments and reasonable gear. If I can do it without glyphs that's a bonus so I'll go as long as I can without them. It may be that I'll find it necessary at some point just to make it possible to go any further - that said, glyphs seem to be more about playing style than extra damage and the like so I'm not convinced they'll make enough difference anyway.
/played: 3 days, 3 hours, 49 minutes.
Theme: The ill person on the sofa probably would have been woken by it, so nothing...